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| I wrote the original version of this in ten weeks in 1976, but it didn't sell until I completely rewrote it. |
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...about writing
A few preliminary comments:
Every so often I get letters -- either streetmail or e-mail -- from readers who have questions they want me to answer.
The most common question is not ''Where do you get your ideas?'' That's traditionally supposed to be what people ask SF and fantasy writers, and I've been asked it fairly often, but the number one question is, ''How can I get published?'' Usually followed by requests for more details and the name of my agent.
I have therefore split that entire subject off into a separate ''Getting Published'' FAQ, and then split an Agents FAQ off that. This page is only about the actual writing, not selling.
And I have a great deal more to say about writing and selling and so on in the various Writing Advice articles I've posted.
That said, here are some questions that I've gotten over the years, and my answers:
Probably two to five years is typical. The Cyborg and the Sorcerers started out as a vague idea in 1975; I wrote a bad first draft in 1976; the published version was written in 1980 and 1981. The Lure of the Basilisk started out as an idea for a novelet in January, 1975, and the novel version was finished in April, 1978. The spell for Wirikidor came to me in a dream in 1977 (or maybe 1978), but I didn't write The Misenchanted Sword until 1984. Others have been faster or slower; I've got one outline with the working title No Bridges on the Rhine that I began in 1969 and haven't yet finished.
What generally happens is that I'll come up with what seems like a brilliant idea, I'll write it down, try to make a story out of it, and after a couple of weeks of kicking it around and getting nowhere I'll stick it in a drawer and forget about it. Then, a year or two or three later, I'll dig it out (usually, but not always, by accident) and look at it. If I don't see how I can use it, it goes back in the drawer, but sometimes it'll catch fire, and before I know it I have a story outline.
Or at least part of one. Sometimes it develops partway and then stalls again and goes back in the drawer. Sometimes it becomes a complete novel and gets published.
Just how much I come up with in advance varies. The world of Ethshar I had worked out in elaborate detail before I had a story set there; the planet Dest I knew almost as little about as Slant did when he and I arrived there at the start of The Cyborg and the Sorcerers.
Sometimes I work out all this stuff in advance; other times I make it up as I go along, but take notes so as to be consistent. And if there's to be any travelling, I draw a map.
Whichever way I work, though, I try to stop whenever a new character appears, or a new place, and try to think what he or she or it would look like, sound like, smell like, where he or she came from, why he or she is there, what happened there before, and why this is in the story at all. ''Because I need it for the plot'' is never a good enough reason.
Fortunately, that doesn't matter. It's not the originality of the idea that counts, it's how well you tell the story.
Sometimes publishers will have limits -- not under 70,000, not over 150,000, whatever. Don't worry about those. Write the story the length it needs to be, then worry about selling it.

All contents and referenced pages are copyright by Lawrence Watt Evans except as noted.
All rights reserved
No reproduction permitted without permission of the author
7/19/04:7829
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